Blog

Tech blog on web, security & embedded
Our tagline reads “Software must become safer”, and for good reason; We feel very strongly about this. But it does lead to the obvious and fair question: “What exactly do you do to ensure that the software your teams produce is safe and secure?”
In February of 2024, I was invited by Matthias Endler of Corrode to join him on his podcast Rust in Production. We discussed how Tweede golf uses Rust in production, to ensure the safety and security of critical infrastructure software.
Recently, we gave a workshop for the folks at iHub about using Rust, specifically looking at integrating Rust with cryptography libraries written in C.

If one person at Tweede golf is a Rustacean, it’s definitely Wouter. Whether it’s about web, embedded, or even games: he tried it. And probably not just tried it, but prototyped, created, documented, presented, and nailed it. Just take a look at Wouter’s GitHub page[1]. He’s also engaged in the Rust community as an organizer of RustFest, member of the Dutch Rust foundation, and as maintainer of several open-source crates. He believes that Rust is well on its way to perfection.

August 14, 2020

Functional Rust? (4/5)

Lars started at Tweede golf about a year ago. We lured him in with the prospect of working on a cool embedded project in Rust. Since then he clocked a lot of Rust hours on it and on a research project we are running. Still, he manages to astound us with critical notes on Rust. Rightly so? Let's just say interviewing a functional programming purist like Lars gives us a lot of new perspectives around Rust.
July 31, 2020

Rust wide web (2/5)

Ruben has experience with a lot (and I mean a lot) of programming languages. When I asked which ones, he could name 21 off the top of his head. He loves experimenting with them, seeing what each can and can’t do. What makes a language unique? What can one language do better than the other? Why was Ruben the one to first evangelize Rust within Tweede golf? Let’s ask him!
At Tweede golf, we’ve been visiting meetups and conferences throughout the years. As we have high hopes for Rust, and a strong personal adoration for the language, we decided on hosting our own Rust meetup and starting a Rust Nijmegen group.

We often get the question how productive working with Rust is. "We know that it is awesome, but isn't it hard to learn? Don’t you struggle with the borrow checker?". Well, we put it to the test in Google's Hash Code 2019 programming competition.

We all want our 3D visualisations to be as real as possible. A basic premise seems to be that they adhere to the laws of physics. No small feat! Or is it?

We decided to give it a go during a two-day programming contest. Our team's idea was to develop a web-based game where the user cycles around and has to avoid crashing into cars. To create the game, we needed a physics engine.