Daniel

Work and blog posts

About

Daniel

  • Front-end developer
  • daniel@tweedegolf.com

Daniel is a developer and researcher with a heart for open source. He wrote an open-source library for linking MIDI instruments to a web page when most of us were still finishing high school. His library was picked up and helped lay the foundation for the Web MIDI API that is now built into Chrome.

At Tweede golf he likes to dive into the work of colleagues. He ensures that code is cleaned up, tidied, polished and documented where necessary. As a researcher, he is a perfectionist, persistent and eager to try new things. He works remotely from Rotterdam and keeps fit by walking a lot on his five-fingers and doing yoga.

open sourceperfectionistyogaWeb MIDI

Blog posts by Daniel

The API documentation of cloud storage providers can be quite intimidating. If you are simply looking for a few straight forward storage actions these extensive APIs might seem a bit overkill. Another hurdle is that storage providers define their own distinctive APIs.

Client-side rendering versus server-side rendering. Wat zijn de voor- en nadelen van beide methodes en hoe kun je het beste uit beide combineren? En wat zijn hiervan de consequenties op verschillende niveaus?

With the start of the implementation of the WebRTC API around 2012, javascript developers gained access to the video and audio streams coming from webcams and microphones. This paved the way for augmented reality (AR) applications that were build solely with web technologies. Using webtechnologies for AR is also called “the augmented web”.

February 16, 2016

React and Three.js

In the autumn of 2015, we got to know the popular javascript library React very well, when we used it to create a fun quiz app. Soon the idea arose to research the usage of React in combination with Three.js, the leading javascript library for 3D. We've been using Three.js for some years now in our projects and we expected that using React could improve code quality in 3D projects a lot.

The Collada format is the most commonly used format for 3D models in Three.js. However, the Collada format is an interchange format, not a delivery format.

April 3, 2015

WebVR and Three.js

Let's start simple. Our first WebVR application is a big cube in Threejs and a simple 3D scene floating inside that cube. The 3D scene consists of a transparent floor with a few simple rectangular shapes placed on it.

The history of virtual reality (VR) dates back to the 1950's. Since then, a lot of - sometimes quite exotic - devices have been developed.