Blog

Tech blog on web, security & embedded

While using a full-blown filesystem for storing your data in non-volatile memory is common practice, those filesystems are often too big, not to mention annoying to use, for the things I want to do. My solution?

I've been hard at work creating the sequential-storage crate. In this blog post I'd like to go over what it is, why I created it and what it does.

In Dutch we have a saying 'meten is weten', which translates to 'to measure is to know'. That sentiment is frequently overlooked in setting up computers and networks.
Ever wanted to have a quickly put together command-line tool to delete large chunks of your project automatically? Me neither, but my colleague Marc made a pretty convincing argument as to why such a tool could be useful. So we went ahead and made it. Here are the results.

While working on the Roc compiler, we regularly dive deep on computer science topics. A recurring theme is speed, both the runtime performance of the code that we generate, as well as the performance of our compiler itself.

One extremely useful technique that we have been playing with is data-oriented design: the idea that the actual data you have should guide how code is structured.

It is no secret that we at Tweede golf love Embedded Rust, you can read about it in our other blog posts. But we thought it'd be fun to hear from the community too!

The Collada format is the most commonly used format for 3D models in Three.js. However, the Collada format is an interchange format, not a delivery format.