Blogs by Ruben
Enabling pools in NTS
A safe Internet requires secure time
Sudo-rs dependencies: when less is better
Introducing ntpd-rs metrics
sudo-rs' first security audit
Introducing Rust in security research
RP1: an experimental Diesel-based CRUD for Rocket
How we sped up our GitLab pipelines
The future of the BSN and Dutch identification
Instant data retrieval from large point clouds
The Dutch government offers the AHN [1] as a way to get information about the height of any specific place in the country. They offer this data by using a point cloud. That is, a large set of points with some additional meta information. With the current version of the AHN the resolution of the dataset is about eight points per square meter. This results in about 2.5TB of compressed data for the relatively small area of the Netherlands. While this is something that is not impossible to store locally, it does offer some challenges.
Some fun with physics in Three.js
We all want our 3D visualisations to be as real as possible. A basic premise seems to be that they adhere to the laws of physics. No small feat! Or is it?
We decided to give it a go during a two-day programming contest. Our team's idea was to develop a web-based game where the user cycles around and has to avoid crashing into cars. To create the game, we needed a physics engine.
Point Light Shadows In Three.js, part II
At tweede golf, we value innovation: we take the time to research new technologies and subsequently challenge ourselves to try out these new techniques in order to discover new applications. We also like to learn by doing: build something first, ask questions later.